![]() ![]() The game will not progress without a Best Buddy.The main boon to cultivating your History with your Best Buddy is that they will upgrade your unlocked Safehouses with useful gear and items that can make the game a lot easier and more pleasant. ![]() ![]() Outside of faction interests, Best Buddies will also ask for favors from the player in the form of missions conducted for their benefit, often revealing more about themselves and their time in-country. Their primary role in the game will be to offer the player alternative means to completing main faction missions, and as an added bonus, will reveal backstory and intrigue about the assigned mission, as well as tactical opportunities. You will meet your Best Buddy when you rescue them as part of the tutorial mission, and they will introduce themselves at Mike's Bar. A smart player can "chain" Buddies in a "dead man's boots" play and manipulate them in order to maximise the benefits gained. Since History is only wiped by death or by certain game events (see below), when a Best Buddy dies, the Second-Best Buddy is "promoted" to Best Buddy. Namely, that History can be "cultivated" by the player to increase gains. However, unlike the other two values, the player has somewhat more direct control over the outcomes of their relationships with Buddies. Much like "Reputation" and "Sickness", History is a generalized sense of the progress that you have made with a particular Buddy, and the benefits that you glean from your relationship. If a Buddy dies for good, one of these spare mercenaries with fill their boots. When downed, a Buddy will drop a blue-smoke grenade to be more visible to the player on the battlefield.īuddies can be found in various states of distress in hidden locations on the map, and rescuing them will add them to your pool of Buddies at the expat bars in the towns. Abandoned Buddies will be listed as "missing" rather than "killed" on their status screen. They can be downed a total of three times before resuscitation becomes impossible, and the only choice is to mercy-kill them (a choice made with an overdose on morphine, or a bullet to the head) or abandon them. Even if the player does not complete a single Buddy mission, this does not change the way the game behaves.īuddies can be killed in battle, via a mercy-kill from the player when wounded, by friendly fire, or by enemy fire. ![]() Regardless of your level of History together, Buddies will continue to fulfill their roles. Buddies are separated into two distinct roles in gameplay the Best Buddy and Second-Best Buddy. Much like all of the faction lieutenants, and the player himself, they are all foreigners who have come to the UAC in search of profit.īuddies, from a thematic perspective, serve to reinforce the role of the player in the game, being on the same "level" as they are: they are neither faction leaders nor members (who both want to kill you and use you outright), and they are not innocent bystanders or Underground agents, who are simply trying to escape the country.īesides this, Buddies fulfill important mechanisms in the flow of gameplay, which is governed by "History", a value that changes depending on certain actions taken by the player towards Buddies. Buddies are one of the core gameplay elements of Far Cry 2, and are one of the primary vehicles for much of the narrative and character developments in the game, but also provide much of the humour and intrigue in the game. ![]()
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